The following study guide is based on the Utah state fine arts core and topics of focus from previous seasons of Alpine School District Knowledge Bowl study guides. Students on teams from grades 3-6 should know the following terms, concepts, and their applications.
Artists and Their Masterworks:
note: be familiar with biographical data, period, style and listed works
Romare Bearden, 1911-1988
American. Modern. collage. Summertime
George Bellows, 1882-1925
American. Realism. Action-filled paintings of prize fights. Member of the Ash Can School. Dempsey and Firpo
Pieter Brueghel, 1521-1569
Flemish (Dutch). Northern Renaissance. Humorous scenes of daily life and landscapes.
The Harvesters
Mary Cassatt, 1845-1926
American. Impressionism. Reduced objects in nature to basic shapes. Considered the founder of modern art.
Apples and Oranges and The Card Players
Marc Chagall, 1887-1985
Russian (lived in France). Expressionism. Scenes of Russian life and much symbolism.
I and My Village
James C. Christensen, 1942-(still alive)
American.
Rhinoceros
Leonardo da Vinci, 1452-1519
Italian. Renaissance. Portraits and religious works.
Mona Lisa
Louise R. Farnsworth, 1878-1969
American. Expressionism.
Capitol from North Salt Lake
Thomas Gainsborough, 1727-1788
England. Rococo. Colorful portraits and landscapes.
Blue Boy
William Harnett, 1848-1892
American. Realism. Still-life with remarkable detail.
My Gems
Edward Hicks, 1780-1849
American. Naive, simplistic style. Flat patterns without perspective.
Peaceable Kingdom
Winslow Homer, 1836-1910
American. American Realism. Outdoor scenes with much movement.
Snap the Whip and Breeze Up
Paul Klee, 1879-1940
Swiss. Expressionism and Surrealism. Simple geometric shapes in simple arrangements.
Head of a Man and Sindbad the Sailor
Jean Francois Millet, 1814-1875
French. Realism. Scenes of rural life. Member of Barbizon School.
The Gleaners
Claude Monet, 1840-1926
French. Impressionism. Used light, shadow, and colors effectively.
Boats at Argenteuil
Berthe Morisot, 1841-1895
French. Impressionism.
The Cradle.
George M. Ottinger, 1833-1917
American. Romantic Realism.
Immigrant Train
Pablo Picasso, 1881-1973
Spanish. Cubism. Used many different styles.
Guernica, The Aficionado, and Enamel Saucepan
Jackson Pollock, 1912-1956
American. Abstract Expressionism. Dribbled paint on canvas laid on the floor.
Mural
Frederic Remington, 1861-1909
American. Realism. Action-filled paintings of the American West.
The Scout:Friends or Enemies
Georges Seurat, 1859-1891
French. Post Impressionism and New-Impressionism. Used dots of six basic colors to create his pictures (pointillism).
A Sunday Afternoon on the Island of la Grande Jatte
Joseph M. W. Turner, 1775-1851
English. Romanticism. Painted landscapes with brilliant glow and pure colors.
Rockets and Blue Light
Vincent Van Gogh, 1853-1890
Dutch (live in France). Post-impressionism. Used vivid colors and sweeping brush strokes to convey emotions.
The Bedroom at Arles and The Blue Cart
Rembrandt van Rijn, 1606-1669
Dutch. Baroque. Portraits and religious scenes. Considered the master of Dutch art.
The Man with the Golden Helmet and The Night Watch
Paul Salisbury, 1903-1973
American. Cowboy/Western landscape painter.
Riders of the Range
Jan Vermeer, 1632-1675
Dutch. Dutch Baroque. Painted small, very detailed pictures of daily life.
The Lancemaker and The Letter
Mohonri Young, 1877-1957
American. Social Realism.
Factory Worker
Monday, October 20, 2008
Knowledge Bowl Study Guide # 1
The following study guide is based on the Utah state fine arts core and topics of focus from previous seasons of Alpine School District Knowledge Bowl study guides. Students on teams from grades 3-6 should know the following terms, concepts, and their applications.
Visual Art
Art Techniques: painting, drawing, sculpture, photography, printmaking (etching, silkscreen, lithography, woodcut), mosaic, collage, montage, basketry, ceramics (pottery, porcelain).
Genres: portraiture (portrait, self-portrait, statue, bust), landscapes, seascapes, still life, cartoon
Media: oil paint, watercolor, tempera, ink, pastel, crayon, clay, marble, fresco
Support: canvas, linen, paper, parchment, wood
Elements of Design:
Color: hue, intensity, color wheel: primary, secondary, tertiary, complementary, monochromatic, warm/cool, neutral
Value: shades, tints, light, highlight, shadow, reflected light, cast shadow
Line: vertical, horizontal, diagonal, straight, curved, parallel
Shape: geometric: two-dimensional, circle, oval, oblong, various polygons
Form: three-dimensional, sphere, cube, pyramid, cone, cylinder, realistic, abstract
Texture: actual, simulated, flat, smooth, shiny, glossy, glittery, velvety, feathery, soft, wet, gooey, furry, sandy, leathery, crackled, prickly, rough, bumpy, puffy, rusty, slimy
Space: depth, positive, negative, background, foreground, middle ground, overlapping, vanishing point, baseline, horizon line
Principles of Design:
Balance: symmetrical (formal), asymmetrical (informal)
Emphasis: focal point, contrast
Movement: implied action
Rhythm: repetition, regular, irregular
Pattern: motif, waves
Proportion: size, scale
Unity: clustering, proximity, dominant color, contour
Variety: diversity, monotony
Harmony: aesthetic
Contrast: color, intensity, textural, pattern, size
Art Movements: Abstract Expressionism, Baroque, Cubism, Impressionism, Neo-Impressionism, Op Art, Pop Art, Realism, Romanticism, Symbolism
Art Styles: impressionism, primitive, naturalism, romanticism
Art Careers: architect, art buyer, art critic, artist, art educator, landscape architect, sculpture
Methods of Painting: pointillism, feathering, divisionism
Art Tools: brush, brayer, easel, eraser, camera, chisel, hammer, kiln, palette, potter's wheel, scissors
Visual Art
Art Techniques: painting, drawing, sculpture, photography, printmaking (etching, silkscreen, lithography, woodcut), mosaic, collage, montage, basketry, ceramics (pottery, porcelain).
Genres: portraiture (portrait, self-portrait, statue, bust), landscapes, seascapes, still life, cartoon
Media: oil paint, watercolor, tempera, ink, pastel, crayon, clay, marble, fresco
Support: canvas, linen, paper, parchment, wood
Elements of Design:
Color: hue, intensity, color wheel: primary, secondary, tertiary, complementary, monochromatic, warm/cool, neutral
Value: shades, tints, light, highlight, shadow, reflected light, cast shadow
Line: vertical, horizontal, diagonal, straight, curved, parallel
Shape: geometric: two-dimensional, circle, oval, oblong, various polygons
Form: three-dimensional, sphere, cube, pyramid, cone, cylinder, realistic, abstract
Texture: actual, simulated, flat, smooth, shiny, glossy, glittery, velvety, feathery, soft, wet, gooey, furry, sandy, leathery, crackled, prickly, rough, bumpy, puffy, rusty, slimy
Space: depth, positive, negative, background, foreground, middle ground, overlapping, vanishing point, baseline, horizon line
Principles of Design:
Balance: symmetrical (formal), asymmetrical (informal)
Emphasis: focal point, contrast
Movement: implied action
Rhythm: repetition, regular, irregular
Pattern: motif, waves
Proportion: size, scale
Unity: clustering, proximity, dominant color, contour
Variety: diversity, monotony
Harmony: aesthetic
Contrast: color, intensity, textural, pattern, size
Art Movements: Abstract Expressionism, Baroque, Cubism, Impressionism, Neo-Impressionism, Op Art, Pop Art, Realism, Romanticism, Symbolism
Art Styles: impressionism, primitive, naturalism, romanticism
Art Careers: architect, art buyer, art critic, artist, art educator, landscape architect, sculpture
Methods of Painting: pointillism, feathering, divisionism
Art Tools: brush, brayer, easel, eraser, camera, chisel, hammer, kiln, palette, potter's wheel, scissors
Saturday, October 18, 2008
Qualification
All team members must reside within the boundaries of Alpine School District and be registered in or live within the boundaries of their team's sponsoring school.
Divisions
There are three divisions of competition for the district tournament: Primary (Grades 3-4), Intermediate (Grades 5-6), Secondary, (Grades 7-9).
The division in which the team competes is determined by the team member in the most advanced grade.
The division in which the team competes is determined by the team member in the most advanced grade.
Tournament Scoring
Games consist of fourteen toss-up questions.
Correctly answered toss-up questions are worth ten points each.
Bonus questions are two-part questions during the first half of each tame and three-part questions during the second half of each game.
Five points are awarded for each part of the bonus question answered correctly.
Winning teams are awarded an additional twenty-five points.
Primary and Intermediate tournament winners will be determined by total points earned with the "Top Ten" teams recognized.
Secondary tournament winners are determined by a simple playoff series made up of the top four scoring teams as determined by total points earned in the first four games.
Correctly answered toss-up questions are worth ten points each.
Bonus questions are two-part questions during the first half of each tame and three-part questions during the second half of each game.
Five points are awarded for each part of the bonus question answered correctly.
Winning teams are awarded an additional twenty-five points.
Primary and Intermediate tournament winners will be determined by total points earned with the "Top Ten" teams recognized.
Secondary tournament winners are determined by a simple playoff series made up of the top four scoring teams as determined by total points earned in the first four games.
Forfeitures.
A minimum of four team members must be present at the starting time of their scheduled game for the team to compete.
Less than four team members will cause forfeiture.
If a team member arrives after the moderator has begun asking the first toss-up question he/she may not participate in that game.
For scoring purposes, teams which "win" a game by forfeit are given the average score of their other games as the score of the forfeiture game and receive the bonus points for winning.
Less than four team members will cause forfeiture.
If a team member arrives after the moderator has begun asking the first toss-up question he/she may not participate in that game.
For scoring purposes, teams which "win" a game by forfeit are given the average score of their other games as the score of the forfeiture game and receive the bonus points for winning.
Tournament Questions
Both teams are offered a toss-up question.
The first player from either team to respond to the question (indicated by the buzzer system) will be acknowledged by the moderator and must then begin a response within three seconds.
If the team member responds correctly, then his/her team qualifies for a bonus question. If the team member responds incorrectly, players on the other team are then given an opportunity to hear the question in its entirety and attempt to answer it by the same procedure (individually responding on the buzzer system).
If the responding player on this team is also wrong, the moderator moves on to the next toss-up question.
Teams qualifying for a bonus question will hear the question and then have ten seconds to consult with each other.
The question will be repeated and the team captain or designated teammate must begin the response within three seconds.
The first player from either team to respond to the question (indicated by the buzzer system) will be acknowledged by the moderator and must then begin a response within three seconds.
If the team member responds correctly, then his/her team qualifies for a bonus question. If the team member responds incorrectly, players on the other team are then given an opportunity to hear the question in its entirety and attempt to answer it by the same procedure (individually responding on the buzzer system).
If the responding player on this team is also wrong, the moderator moves on to the next toss-up question.
Teams qualifying for a bonus question will hear the question and then have ten seconds to consult with each other.
The question will be repeated and the team captain or designated teammate must begin the response within three seconds.
Wednesday, October 15, 2008
Teams
A Knowledge Bowl team consists of five students.
Alternates are discouraged.
A team may play with only four members present
However, if a sponsoring school chooses to include and alternate player, there may be only one.
The non-playing team member should be identified and may sit with the spectators during tournament games.
Alternates may be rotated into play only at the beginning of a new game.
The sponsoring school is responsible to find and secure any additional medals needed for alternate players on winning teams.
Alternates are discouraged.
A team may play with only four members present
However, if a sponsoring school chooses to include and alternate player, there may be only one.
The non-playing team member should be identified and may sit with the spectators during tournament games.
Alternates may be rotated into play only at the beginning of a new game.
The sponsoring school is responsible to find and secure any additional medals needed for alternate players on winning teams.
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